DM Hack: Speed Up Looting with Treasure Cards
“I’d like to loot the body.”
They’ve just spent the last few hours battling a dozen guards. Now they’re looking for some remuneration. And you know the paladin has her heart set on that +2 shield she saw at the smithy. But you hadn’t planned any treasure.
This is where we’ve found hand-made treasure cards to be valuable. Budget 30 minutes or so to make these. You are not likely to need to purchase any materials.
Coming up with treasure on-the-fly can lead to mistakes. You may overcompensate… or not give your players what they deserve. The Dungeon Master’s Guide has some great roll tables for generating appropriate treasure. But pulling out roll tables in the middle of the game is a tedious. Also, it’s nice to throw in some creative flare.
A hand-made deck of treasure cards is an easy way to make looting fun and profitable for your players. The idea is to create a deck or two of “treasure cards” that you can dole out at a moment’s notice. This how-to explains how we built ours. Feel free, of course, to do it however you want.
We built two decks for this example: One for low challenge-rating (CR) enemies and one for higher CR enemies. They vary by value, with the higher CR enemies typically having more valuable treasures.
You’ll only need a few basic supplies for this:
- Paper, card stock, or note cards
- A fancy pen (bring your best handwriting!)
- The Dungeon Master’s Guide, opened to the treasure tables
We broke the process into four steps:
- Cut out some cards
- Roll on treasure tables
- Convert coinage (sometimes)
- Write some clever cards
Step 1: Cut a bunch of cards
The first part is easy: Just cut a bunch of similarly sized cards. You want to be able to mix them up pretty easily, so similar size helps with that. And you want enough space to write a sentence. 3"x5" note cards are probably the biggest you’d like to go.
We had some scrap paper left from printing Companion Cards, so we just used that.
You probably want at least eight cards per deck. And you probably don’t need more than a couple dozen.
Step 2: Roll on Treasure Tables
Building some treasure cards for CR 0-4, we need to roll twice per treasure: Once to get the tier (d%), and then again to get the specific number of treasures.
For example, we rolled 72 on the d%, which indicated we should roll 3d6 for gold. Our 3d6 roll turned up 10.
Using this random table, you’ll get some really valuable ones. You’ll also get some duds. One of ours is just a few copper pieces.
We kept a piece of notepaper at hand, rolling and recording a few dozen results. Admittedly, we did fudge a few roles. (When you’re the DM, you make the rules. Therefore, it is impossible to cheat.)
Step 3: Convert the Coin
It can get repetitious for players to just get coins. And also, that’s neither intriguing nor realistic. Is a marauding orc more likely to carry around a carefully organized coin purse or a random assortment of valuables they scavenged during a raid?
At least some of the time, we like to convert the coins into gems, valuable items, or even just different denominations (e.g. 20sp instead of 2gp).
Step 4: Get Creative
It is perfectly fine to write a card that says:
10 gold pieces
But we wanted these to be sorta quirky and fun. So on some of the cards we embellished.
Wouldn’t it be funny for the adventurer to loot the body and find a bunch of little bags, each with a little bit of money? That might trigger some interesting thoughts. “Why are there ten little bags? Were they supposed to be gifts? Or some peculiar budgeting method?”
And what if each one contained a note? What if the note was just one ambiguous word?
That’s how we ended up with the text:
A large bag containing 10 small pouches, each with 10 sp and a note that says, “smile”
Here are a few ideas to get you going:
- What is the money/item/gem stored in? What color or shape or material is this thing made of?
- Why is the creature carrying this thing? Is it valuable? Sentimental? Religious?
- What is one unusual thing about this money/gem/item? Is it shaped oddly? Does it have a hole in it? Is it an odd color?
Here are a few more examples of cards we came up with. Some of these were from our low-CR deck, others from our high-CR deck:
A comical statue of a goat, carved from opal (250 gp)
A glass bottle containing 12 small turquoise and 8 blue quartz (10 gp each)
160 gp in a coin pouch shaped like a fish
A grey wool neck scarf with a deep green jade sewn into it (100 gp)
And a personal favorite:
A silver locket with a picture of a goblin (100 sp)
From here, it’s just a matter of writing down these ideas on your cards.
Using Them In Play
During play, you (the DM) can draw cards as needed. Don’t feel like you need to use these every time a player loots a body. And, of course, if you draw a card that doesn’t feel right in the moment, feel free to re-draw. The goal, after all, is to tell a good story for the enjoyment of your players.
Some of our cards are pretty generic (“A bag of 17 cp”). Those cards tend to get recycled into the deck.
But for those unique ones(“A tiny birdcage made of electrum (200 gp)"), we tend to use those only once, either giving the card to the players, or just tossing it out. On occasion we have to replenish the treasure decks.